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From the docs:
vrotate(A,B)
Rotate A about origin by B.
Given the x,y,z coordinates of a point in space designated
by the vector A, rotate that point about the origin by an
amount specified by the vector B. Rotate it about the x-axis
by an angle specified in degrees by the float value B.x.
Similarly B.y and B.z specify the amount to rotate in degrees
about the y-axis and z-axis. The result is a vector containing
the new x,y,z coordinates of the point.
A contains a point reference
B contains a rotation reference.
The function vrotate(A,B) returns the new point reference
if you rotate point A by rotation B.
i.e. point{<0,0,0> translate A rotate B}
I know that there is no object called point{ <location>
[OBJECT_MODIFIERS...] }
but it does help to use it in this way with translate and rotate .
Mick Hazelgrove wrote:
>
> > Or more easier with vrotate().
>
> Please explain, for me and for other maths disadvantaged pov users!
>
> --
> *************************************************************
> http://www.minda.swinternet.co.uk/index.htm
>
> *************************************************************
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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